This includes spells cast from graveyards, exile, and also commanders from being cast from the command zone
Even in entries into the franchise where crystals were not central to the central plot, crystals are at least referenced, underscoring their importance to the Final Fantasy universe's overall lore
Play the Seven-Drop When I look at average mana value distributions for Commander decks (that is, how many cards at each mana cost are in a deck), I usually see a large number of one, two, and three drops, and then a massive plummet in the curve after that
But at first glance, they seem pretty straightforward and unexciting
Yes, it can get you the extra turn and generate the card advantage that can inevitably get you closer to a bonafide win condition, but it still can whiff, too, and many times just delays dying by a turn